AI Insights · Timothy · October 2021
Top 5 Idler Games on iOS in the UK for Q3 2021
Discover the performance of the top 5 idler games on iOS in the UK for Q3 2021, featuring trends in weekly downloads, revenue, and active users.
In Q3 2021, the top 5 idler games on iOS in the United Kingdom showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Idle Mafia by DianDian Interactive Holding saw a significant rise in weekly revenue, peaking at approximately $29K in the week of September 6. Weekly downloads peaked at around 14K during the week of August 30, but experienced a dip to 7.6K by the end of September. The game’s active user base grew steadily, reaching a high of 58.7K in the week of August 30 before slightly declining to 48.5K by the end of the quarter.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH maintained a steady weekly revenue, hovering around $11K to $14K throughout the quarter. Weekly downloads showed an upward trend, peaking at around 12.7K in the week of September 20. The active user count also saw a significant increase, reaching a peak of 210K by the end of September.
Weed Inc: Idle Tycoon by Metamoki Inc. experienced a steady decline in weekly revenue, starting at $17.7K at the beginning of the quarter and dropping to around $6.6K by the end. Weekly downloads also showed a downward trend, starting at 19.6K and ending the quarter at 9.3K. Active users followed a similar pattern, decreasing from 56.2K to 32.3K.
Egg, Inc. by Auxbrain, Inc. displayed a relatively stable weekly revenue, averaging around $5K to $8K throughout the quarter. Weekly downloads peaked at 8K in the week of August 30 but saw a decline to 5.5K by the end of September. Active users remained fairly consistent, with a slight dip from 106K to 99.3K over the quarter.
Idle Theme Park - Tycoon Game from Digital Things showed fluctuating weekly revenue, peaking at $7.2K in the week of August 16 but dropping to around $2.7K by the end of September. Weekly downloads peaked at 14.4K in mid-August but fell significantly to 1.7K by the end of the quarter. Active user numbers also saw a decline, from 43K at the beginning of the quarter to 27.7K by the end.
For more insights and detailed data on mobile app performance, visit Sensor Tower.